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Cards and lists

A cards slide: four storage options as parallel cards
docs.scrimba.com

Four options compared in a paragraph turn into a wall you have to re-read. When content has natural structure, the slide takes that shape instead:

  • Cards for parallel concepts, choices, and tradeoffs: memory versus local storage versus database, or the three kinds of test doubles, each on its own card
  • Ordered lists for steps that happen in sequence
  • Bullet lists for a set of discrete points

The narration points at each entry as it's discussed, the same way the pointer moves through code, so a four-card comparison is walked card by card instead of read as a wall of text.

These layouts appear wherever the content calls for them; a comparison question (X vs Y, when do I use which?) reliably produces card slides.

Cards carry the shape of an argument, where diagrams carry the shape of a system and code slides carry the source.