Cards and lists

Four options compared in a paragraph turn into a wall you have to re-read. When content has natural structure, the slide takes that shape instead:
- Cards for parallel concepts, choices, and tradeoffs: memory versus local storage versus database, or the three kinds of test doubles, each on its own card
- Ordered lists for steps that happen in sequence
- Bullet lists for a set of discrete points
The narration points at each entry as it's discussed, the same way the pointer moves through code, so a four-card comparison is walked card by card instead of read as a wall of text.
These layouts appear wherever the content calls for them; a comparison question (X vs Y, when do I use which?) reliably produces card slides.
Cards carry the shape of an argument, where diagrams carry the shape of a system and code slides carry the source.

